Back On Track


My first public build of the 3D version is live! It's still very much just a prototype, with the goal of learning what makes this type of game fun, or as it may be, not fun to play.

The last week has been exciting, as I spent my time actually getting things working, after moving back to Godot. In the end, Unreal Engine was a neat toy that can do amazing things, but it just wasn't for me.

I also moved back over to Perforce for source control. I was hoping that Git would be viable if I stuck with Godot, but one of my imported models ran afoul of the file size limit, which forced me to reconsider my options. I'm currently building up some sorely needed documentation to help other Godot users get started with Perforce, and to figure out how to configure it to work well with Godot. Long term, what will be desperately needed is some flavor of integration between Godot and Perforce, but it doesn't exist yet.

In the last few days, I have moved my project from GitHub to a private Perforce server, added an enemy to my game, added background music for both exploration and combat, added crossfading for that music, and added a tiny little slice of combat.

Files

ActionRPG_02_28_2024.zip 149 MB
Feb 29, 2024

Get Action RPG Prototype

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