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Devlog
Action RPG Prototype
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Devlog
Delays
March 24, 2024
by
br0nco640k
Lately I've been spending less time on this particular project, so that I could focus on a much smaller game that I can possibly get launched in a few months. This will push out the launch of this gam...
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Moving Ahead, One Feature At A Time
March 07, 2024
by
br0nco640k
I'm gradually reintroducing features that the old 2D version had, as well as what the Unreal Engine version had. While 2D was initially simpler to work with, due to being superficially less complex, e...
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Health Bars
March 02, 2024
by
br0nco640k
Every time that I implement a new feature, it has been an opportunity to learn a little more about the engine, and how to use the tools that it provides to do fun new things with it. In the last two d...
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Back On Track
February 28, 2024
by
br0nco640k
My first public build of the 3D version is live! It's still very much just a prototype, with the goal of learning what makes this type of game fun, or as it may be, not fun to play. The last week has...
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Reintroducing Sanity
February 23, 2024
by
br0nco640k
I spent the entire last month trying to learn Unreal Engine so that I could reboot my game with that engine, but alas, that particular path proved to be somewhat of a dead end. The blocker proved to b...
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Growing Pains
February 14, 2024
by
br0nco640k
It's been a bout two weeks since my last post, but I've been hammering away at the project in Unreal Engine. There have been a few bumps in the road along the way, as expected. I have faced performanc...
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Unreal Progress
January 31, 2024
by
br0nco640k
#Unreal Engine
A few weeks back I began to rebuild the game in Unreal Engine. I've been making a lot of progress on it lately, so I'm here to share the status once again. Here's what is already working with the new...
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State Of Flux
January 17, 2024
by
br0nco640k
There has been some turmoil with the project lately, and I thought I'd take some time to discuss it. The really short version is that I'm considering moving to a new engine, and I have been experiment...
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Particle effects, audio fix, stamina system
December 21, 2023
by
br0nco640k
Today I added a fun little particle system that displays when a teleport node is activated, along with a label that displays the name of the teleport while holding down the "alt" key. A shader also dr...
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A few audio bugs
December 20, 2023
by
br0nco640k
I noticed a few audio bugs that appear to be in the Windows version of Godot Engine 4.2.x today, so they might affect my Windows build of the game prototype. The first one was causing the teleport act...
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Working Teleport Fast Travel System
December 19, 2023
by
br0nco640k
Today I got my teleport based fast travel system working! The gist of it is that you open the teleport window by hitting "t", and it offers up a selection of teleport nodes that you have activated on...
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Navigation nodes, and a slow week
December 18, 2023
by
br0nco640k
This past week hasn't been the most productive I've ever had. A business trip took a few days out of my schedule, and then I spent a day or two rebuilding my development system with a different Linux...
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Weekend Progress Report- Combat
December 10, 2023
by
br0nco640k
Quite a bit has happened since last time. I have implemented a knock back effect when the player performs a melee attack. This is limited to the first melee attack, as it led to a situation where you...
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Random Enemies, Damage System Added
December 09, 2023
by
br0nco640k
For today's update, a number of things have changed. There's an actual system in place for inflicting damage to enemies, so they no longer die from a single hit. Enemies can now aggro on the player if...
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Navigation Fix, Enemy Movement
December 06, 2023
by
br0nco640k
Today I spent some time solving a minor issue with player movement (navigation). Previously it would simply stop moving if you told it to go to a place that was unreachable, and now it will continue m...
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Music, Sound Effects And Collecting Loot
December 04, 2023
by
br0nco640k
Today was really productive. I added background music, with a mechanism for shifting over to more intense music during combat that will activated soon. I added sound effects for most actions. I added...
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Super Basic Loot Drop Added
December 03, 2023
by
br0nco640k
Today I have added a really basic "loot drop", using some art I made. It will appear in a slightly random place near the enemy each time. I have added a shader to it that gives it a glint effect, as i...
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Examining Combat And Loot Drops
December 03, 2023
by
br0nco640k
My most recent upload fixes camera issues that cropped up as a result of allowing the player to zoom out, and filled in some tile zones that became visible as a result of that change. I had also found...
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